About Spherical Harmonics Shader Project
This project was created for a graphics assignment titled "Effect Based Illumination Showcase". We were tasked to create a vertex and pixel shader to implement a lighting model in an enviroment.
For this assignment I created a shader which used the Spherical Harmonics lighting technique. In order to increase my grade I included Bump Mapping and Shadow Mapping and finally added a flickering flame lighting effect.

Teapot with Spherical Harmonics applied. (setup to be lit like a catheral wall)

Teapot with Bump Mapping added

Teapot with Shadow Mapping applied

Teapot with flame lighting applied
Language and API's
This shader project was created using AMD's Render Monkey shader authoring program using the High Level Shading Lanquage(HLSL).
Project Links
Wikipedia Article on Spherical Harmonics
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